This made things harder on both users and homebrew/mod developers who want to support Dolphin.
Almost all homebrew and mods are these executable files, so it has been difficult for them to get the settings they need in Dolphin. However, simple executable files designed for the console (.elf and. There are some rather annoying exceptions, but these cases don't come into play for typical users. Thankfully, most released games on the Nintendo GameCube and Wii have a unique GameID. In order to access Dolphin's per-game configuration settings, a title needs to have a GameID. 5.0-13618 - Working GameIDs for elf/dol files by cbartondock ¶ Here is an example config from our testing. You can just borrow the syntax from the default mouse and keyboard controls to make it easy. If you want to use a gyro to control the camera, we recommend configuring it so a button needs to be pressed for the gyro to be active.
This makes it easier than ever to configure and utilize Free Look in whatever way you wish.Ĭontrolling Free Look with a gyro is definitely impractical, but it's definitely fun. This change centralizes the Free Look options and provides a dedicated device for controlling Free Look. This Report we have two changes that combine to allow unprecedented flexibility with how users manipulate the Free Look camera! First up is 5.0-13288. Iwubcode has continued their ongoing mission to expand the capabilities of Free Look. Notable Changes ¶ 5.0-13288 - Make Free Look a Proper Controller, Move to Separate UI and 5.0-13958 - Expand Free Look Input Bindings Support by iwubcode ¶ please enjoy this slightly belated Dolphin Progress Report!
What exactly got delayed? Well, we'll have more on that later this month. As such, this month's Progress Report is a little hurried. In fact, we were working on a feature article spotlighting some new features, but things were unfortunately delayed. It's hard to express how happy we are to not only be writing these articles, but still have interesting things to write about. The GameCube and Wii library still have a few tricks up their sleeves and developers continue to come up with crazy new optimizations and features that keep pushing Dolphin forward. Despite all of these exciting changes, despite seemingly seeing it all over the years, we still see things that amaze us. We've gone into detail on all kinds of games, from top sellers on the consoles to obscure titles that most of us wouldn't have known existed if not for some random bug report. The Dolphin Blog has been running for many years, and we've gone through hundreds of changes that affect thousands of titles. Sometimes the introductions to the Progress Reports are the hardest part to write.